Cyberpunk 2077 2.0 Update - What's New in the Game
The highly anticipated Cyberpunk 2077 2.0 update has arrived, bringing a plethora of exciting changes to the game that players have been eagerly waiting for. In this article, we’ll delve into the Cyberpunk 2077 2.0 patch notes to give you a comprehensive overview of the improvements and additions.
Combat Enhancements
One of the standout features of the Cyberpunk 2077 2.0 update is the revamp of the combat system. Players will now experience a more immersive and dynamic combat environment.
New Police System: The NCPD (Night City Police Department) now actively pursues players when they commit a crime, whether on foot or in a vehicle. The intensity of these chases varies depending on your NCPD Wanted Level, with different units, roadblocks, and even MaxTac swooping in with AVs for high-level pursuits. NCPD officers are also present throughout Night City, engaging in pursuits and crime scene investigations.
Vehicle Combat: Players can now engage in combat while driving vehicles, offering a first-person or third-person perspective. Weapons like pistols and submachine guns can be used while driving, and some vehicles come equipped with mounted weapons. Melee combat is now possible on motorcycles, adding an extra layer of action.
Combat AI Enhancements: The update includes significant improvements to enemy AI, enhancing their reactions and tactics. Enemy netrunners, for example, now display more intelligent behavior, and NPCs react better to grenades and flanking maneuvers. Expect faster enemy detection when walking or sprinting, and enemies equipped with Sandevistan cyberware will activate it strategically to counter your moves.
Netrunning Changes: New Perks expand netrunning capabilities, including the ability to upload quickhacks by consuming Health if RAM is insufficient. Players can also queue multiple quickhacks on a single enemy, adding versatility to their strategies.
Other Notable Changes
The Cyberpunk 2077 2.0 update introduces several additional changes:
Vehicle Durability: Vehicles now vary in durability, with those equipped with CrystalDome technology receiving added protection.
Randomized Chases: Players can now encounter AI-driven and randomized chases between different factions in various districts, adding unexpected encounters and challenges.
Health Items and Grenades: Health items and grenades now have a limited number of charges that recharge over time after use.
Stamina Adjustments: Stamina is no longer drained outside of combat for actions like sprinting, sliding, and jumping. Instead, it’s consumed when firing ranged weapons or attacking with melee weapons, with varying costs depending on the weapon.
Perks and Skills Overhaul: The Perk tree has undergone a complete overhaul, with fewer perks that have a more significant impact on gameplay. Progressing in a Perk tree unlocks special abilities, such as Overclock mode for netrunners and Bolt shots for Tech weapons. Players can also redistribute Perk and Attribute points to suit their playstyle.
Skills Revamp: The previous Skills have been merged into five new ones – Headhunter, Netrunner, Shinobi, Solo, and Engineer. These skills unlock passive buffs every 5 levels, with a maximum level cap of 60.
Refunds: Due to extensive changes, players will receive refunds for spent Perk points on existing playthroughs.
Progression Shards: New progression shards, including Attribute Shards, Carrying Capacity Shards, and Cyberware Capacity Shards, have been introduced.
In the ever-evolving world of Cyberpunk 2077, the highly-anticipated 2.0 update has just dropped, bringing a plethora of exciting changes and improvements to the game. We’re here to break down the Cyberpunk 2077 2.0 patch notes, giving you a detailed overview of what’s new in this update.
Weapons Get a Facelift
One of the most notable updates in Cyberpunk 2077 2.0 is the enhancement of weapons. Iconic weapons now sport unique effects that truly reflect their distinctive features, making your arsenal feel even more personalized.
But that’s not all. The “first equip” animation, previously exclusive to your initial weapon selection, can now be triggered at any time, adding a touch of flair to your gameplay.
Plus, a new addition to your arsenal is smoke grenades, adding a tactical element to your combat strategy. Prepare for exciting new melee weapon finishers that bring a cinematic edge to your battles. And for those who appreciate the cutting edge, the Thermal Katana now makes its debut in the game.
Weapon enthusiasts will also be pleased to find new weapon mods and revamped existing ones. Once you install a mod, it becomes a permanent part of your weapon, enhancing your gameplay. Out with the old, as obsolete weapon mods have been removed from the game. But don’t worry, you’ll discover new, random weapon mods in your backpack to keep your gear fresh, and the quality depends on your level.
For those who love stealthy gameplay, silencers for revolvers have been phased out, and scopes for light machine guns are a thing of the past. Adapt your strategy as you embrace these changes.
Vehicles: A New Level of Realism
Driving around Night City has never been more immersive. Vehicles now respond realistically, with improved braking, acceleration, and suspension, making the streets of Night City feel more alive than ever before.
NPC vehicles are more aware, changing lanes to avoid obstacles, while pedestrians do their best to steer clear of moving vehicles. NPC drivers are also better at avoiding collisions with you when you’re on foot, enhancing the overall realism of the city’s traffic.
Speaking of traffic, expect changes in traffic density based on the time of day and night, creating a more dynamic and realistic experience. And don’t be surprised if some NPCs react aggressively when you attempt to hijack their vehicles – it’s all part of the challenge.
A New Way to Get Your Wheels
Getting your hands on vehicles in Night City has undergone a transformation. Fixers will no longer bombard you with texts about available vehicles. Instead, you can now purchase vehicles through the AUTOFIXER netpage on V’s computer or via terminals at gas stations and repair shops throughout the city. Simply enable the Autofixer filter on the world map to locate these vehicles, categorized by manufacturer, with vehicles equipped with built-in weaponry clearly marked.
As you climb the ranks and earn more Street Cred, additional vehicles become available for purchase, expanding your options and personalizing your journey through Night City.
Performance and Gameplay Enhancements
The 2.0 update doesn’t stop at weapons and vehicles. Here’s a quick rundown of some of the other notable changes:
- NPCs now scale to your level, making encounters challenging and engaging no matter where you are in Night City.
- Weapons scale damage based on their tier, creating a more balanced combat experience.
- Loot now scales with your level, ensuring that you always find relevant items.
- Crafting and upgrading are now more streamlined, requiring only one type of component.
- Vendors’ stocks now scale with your level and feature distinct themes.
- Audio gets an upgrade with new radio stations, featuring community-created songs and remixes.
- The user interface sees improvements with a cleaner quest journal, intuitive phone UI, and revamped menus.
- Quest fixes and performance optimizations contribute to a smoother gameplay experience.
PC and Console-specific Updates
For PC gamers, updated system requirements now require an SSD to run the game, ensuring a seamless experience. NVIDIA DLSS 3.5 support is also introduced, enhancing the quality of Ray Traced effects.
Console players can expect a change in target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode for improved performance and image quality.
These updates, among many others, make Cyberpunk 2077 2.0 an exciting chapter in the game’s ongoing evolution. Dive back into Night City and experience the enhancements for yourself. From weapons to vehicles, and everything in between, there’s something for every cyberpunk adventurer to enjoy in this update.